    RULES FOR STREET FIGHTER II CARD GAME

 1. Two to five can play.
 
 2. Use the special Street Fighter II pack.  It has 64 cards
    of four kinds: 38 Fighter cards, 14 Attack cards, 4
    Villain cards, and 8 special cards.  The pack has eight
    Fighters.  Each occurs five times, except for Ryu and Ken,
    who occur four times each.  Cards other than Fighter cards
    bear a lightning symbol.
 
 3. Deal passes to the left.  Players fight to determine who
    deals first.  Other methods may be adopted by common consent.
 
 4. Dealer deals the same number of cards to each player: 10
    cards with two players, 9 with three players, 8 with four
    players, 7 with five players.
 
 5. Dealer places the remaining cards in a pile face down to
    form the stock, then turns up the top card of the stock
    and places it next to the stock to start the discard pile.
 
 6. Player to dealer's left plays first.  Thereafter play
    passes to the left until the hand ends.
 
 7. In your turn you (i) draw a card from the stock or
    takes the top card of the discard pile, then (ii)
    optionally play cards from your hand by placing them
    face up in front of you, and finally (iii) discard a
    card in your hand by placing it face up on the discard
    pile.  You may not play so as to leave yourself without
    a card to discard.
 
 8. During your turn you may (a) play three or more matching
    Fighter cards (a "meld"); (b) play one or more Fighter
    cards that match your own or somebody else's meld ("laying
    off"); (c) play one lightning card.  You may do these in
    any order, and you may meld and lay off as many times as
    you like, but you may play only one lightning card in a
    turn.
 
 9. When you play a card other than a Fighter, you must follow
    the instructions on the card as well as you can.

10. When you play a card with no scoring value you must place
    it on the discard pile.  This does not count as a discard
    for your turn.

11. A Fighter is in play if at least one of that Fighter's cards
    is on the table.

12. The Shadow Law card is not a Villain.

13. When you take cards from the discard pile, you must show
    them to your opponents.  Do not show the rest of the
    discard pile.

14. As soon as the stock is exhausted, dealer shuffles the
    discard pile thoroughly and places it face down to form
    a new stock.

15. The hand ends when a player discards the only card in
    his hand.

16. When the stock is exhausted for the second time, the
    player who drew the last card discards immediately
    and the hand ends.

17. Each player scores the point value of his cards in play,
    less the point value of the cards in his hand.  Your
    Fighter cards score at their higher value if they are
    in play and you have any Attack cards in play that go
    with the Fighter.  Otherwise Fighter cards score at
    their lower value.

18. Game ends when one player accumulates 100 points or more.
    The player with the highest score wins the game.

Col. G. L. Sicherman
colonel@monmouth.com
2003-04-28
