| Level | Name | Price | Effect | Shop |
|---|---|---|---|---|
| 1 | CURE | 100 | Restore 16–32 HP to one ally | Coneria |
| HARM | Do 20–80 damage to all undead | |||
| FOG | Raise one ally's defense +8 | |||
| RUSE | Raise own evade +8 | |||
| 2 | LAMP | 400 | Cure darkness for one ally | Pravoka |
| MUTE | Cast silence on enemies | |||
| ALIT | Halve allies' damage from LIT | |||
| INVS | Raise one ally's evade +40 | |||
| 3 | CUR2 | 1,500 | Restore 33–66 HP to one ally | Elfland I |
| HRM2 | Do 40–60 damage to undead | |||
| AFIR | Halve allies' damage from FIRE | |||
| HEAL | Restore 12–24 HP to all allies | |||
| 4 | PURE | 4,000 | Cure poison for one ally | Elfland II |
| FEAR | Scare enemies | |||
| AICE | Halve allies' damage from ICE | |||
| AMUT | Cure mute for one ally | |||
| 5 | CUR3 | 8,000 | Restore 66–132 HP to one ally | Melmond |
| LIFE | Restore one ally to life | |||
| HRM3 | Do 60–240 damage to undead | |||
| HEL2 | Restore 24–48 HP to all allies ‡ | |||
| 6 | SOFT | 20,000 | Cure petrify for one ally | Crescent Lake |
| EXIT | Leave a dungeon or town | |||
| FOG2 | All allies' defense +12 | |||
| INV2 | All allies' evade +40 | |||
| 7 | CUR4 | 45,000 | Restore all HP to one ally | Gaia |
| HRM4 | Do 80–320 damage to undead | |||
| ARUB | Protect against RUB | Onrac | ||
| HEL3 | Restore 48–96 HP to all allies | |||
| 8 | LIF2 | 60,000 | Restore one ally to life and full HP | Lefein |
| FADE | Heavy damage to all enemies | Gaia | ||
| WALL | Protect against magic | |||
| XFER | Annul one enemy's special defenses † |
| † | In the NES version, works only for enemies against allies. |
| ‡ | In the NES version, restore 48–96 to all allies during battle. |
| Level | Name | Price | Effect | Shop |
|---|---|---|---|---|
| 1 | FIRE | 100 | Do 10–40 FIRE damage to one enemy | Coneria |
| SLEP | Put enemies to sleep | |||
| LOCK | Evade −20 for one enemy ‡ | |||
| LIT | Do 10–40 LIT damage to one enemy | |||
| 2 | ICE | 400 | Do 20–80 ICE damage to one enemy | Pravoka |
| DARK | Cast blind on enemies | |||
| TMPR | Attack +14 for one ally † | |||
| SLOW | Reduce enemies' speed | |||
| 3 | FIR2 | 1,500 | Do 30–120 FIRE damage | Elfland I |
| HOLD | Stop one enemy from attacking | |||
| LIT2 | Do 30–120 LIT damage | |||
| LOK2 | Evade −20 for all enemies § | |||
| 4 | SLP2 | 4,000 | Put one enemy to sleep for several rounds | Elfland II |
| FAST | Increase one ally's speed | |||
| CONF | Confuse enemies | |||
| ICE2 | Do 40–160 ICE damage | |||
| 5 | FIR3 | 8,000 | Do 50–200 FIRE damage | Melmond |
| BANE | Kill enemies outright | |||
| WARP | Go one level lower in dungeon | |||
| SLO2 | Reduce enemies' speed for several rounds | |||
| 6 | LIT3 | 20,000 | Do 60–240 LIT damage | Crescent Lake |
| RUB | Wipe out one enemy | |||
| QAKE | Open a chasm to engulf enemies | |||
| STUN | Paralyze one enemy | |||
| 7 | ICE3 | 45,000 | Do 70–280 ICE damage | Gaia |
| BRAK | Shatter one enemy | |||
| SABR | Attack +16 for self † | Onrac | ||
| BLND | Cast blind on enemies | |||
| 8 | NUKE | 60,000 | Do 100–400 damage, unevadable | Lefein |
| STOP | Stop all enemies from attacking | Gaia | ||
| ZAP! | Teleport enemies to another dimension | |||
| XXXX | Annihilate an enemy with less than 300 HP |
| † | In the NES version, does not work. |
| ‡ | In the NES version, always misses. |
| § | In the NES version, Evade +20% for all enemies. |