Level | Name | Price | Effect | Shop |
---|---|---|---|---|
1 | CURE | 100 | Restore 16–32 HP to one ally | Coneria |
HARM | Do 20–80 damage to all undead | |||
FOG | Raise one ally's defense +8 | |||
RUSE | Raise own evade +8 | |||
2 | LAMP | 400 | Cure darkness for one ally | Pravoka |
MUTE | Cast silence on enemies | |||
ALIT | Halve allies' damage from LIT | |||
INVS | Raise one ally's evade +40 | |||
3 | CUR2 | 1,500 | Restore 33–66 HP to one ally | Elfland I |
HRM2 | Do 40–60 damage to undead | |||
AFIR | Halve allies' damage from FIRE | |||
HEAL | Restore 12–24 HP to all allies | |||
4 | PURE | 4,000 | Cure poison for one ally | Elfland II |
FEAR | Scare enemies | |||
AICE | Halve allies' damage from ICE | |||
AMUT | Cure mute for one ally | |||
5 | CUR3 | 8,000 | Restore 66–132 HP to one ally | Melmond |
LIFE | Restore one ally to life | |||
HRM3 | Do 60–240 damage to undead | |||
HEL2 | Restore 24–48 HP to all allies ‡ | |||
6 | SOFT | 20,000 | Cure petrify for one ally | Crescent Lake |
EXIT | Leave a dungeon or town | |||
FOG2 | All allies' defense +12 | |||
INV2 | All allies' evade +40 | |||
7 | CUR4 | 45,000 | Restore all HP to one ally | Gaia |
HRM4 | Do 80–320 damage to undead | |||
ARUB | Protect against RUB | Onrac | ||
HEL3 | Restore 48–96 HP to all allies | |||
8 | LIF2 | 60,000 | Restore one ally to life and full HP | Lefein |
FADE | Heavy damage to all enemies | Gaia | ||
WALL | Protect against magic | |||
XFER | Annul one enemy's special defenses † |
† | In the NES version, works only for enemies against allies. |
‡ | In the NES version, restore 48–96 to all allies during battle. |
Level | Name | Price | Effect | Shop |
---|---|---|---|---|
1 | FIRE | 100 | Do 10–40 FIRE damage to one enemy | Coneria |
SLEP | Put enemies to sleep | |||
LOCK | Evade −20 for one enemy ‡ | |||
LIT | Do 10–40 LIT damage to one enemy | |||
2 | ICE | 400 | Do 20–80 ICE damage to one enemy | Pravoka |
DARK | Cast blind on enemies | |||
TMPR | Attack +14 for one ally † | |||
SLOW | Reduce enemies' speed | |||
3 | FIR2 | 1,500 | Do 30–120 FIRE damage | Elfland I |
HOLD | Stop one enemy from attacking | |||
LIT2 | Do 30–120 LIT damage | |||
LOK2 | Evade −20 for all enemies § | |||
4 | SLP2 | 4,000 | Put one enemy to sleep for several rounds | Elfland II |
FAST | Increase one ally's speed | |||
CONF | Confuse enemies | |||
ICE2 | Do 40–160 ICE damage | |||
5 | FIR3 | 8,000 | Do 50–200 FIRE damage | Melmond |
BANE | Kill enemies outright | |||
WARP | Go one level lower in dungeon | |||
SLO2 | Reduce enemies' speed for several rounds | |||
6 | LIT3 | 20,000 | Do 60–240 LIT damage | Crescent Lake |
RUB | Wipe out one enemy | |||
QAKE | Open a chasm to engulf enemies | |||
STUN | Paralyze one enemy | |||
7 | ICE3 | 45,000 | Do 70–280 ICE damage | Gaia |
BRAK | Shatter one enemy | |||
SABR | Attack +16 for self † | Onrac | ||
BLND | Cast blind on enemies | |||
8 | NUKE | 60,000 | Do 100–400 damage, unevadable | Lefein |
STOP | Stop all enemies from attacking | Gaia | ||
ZAP! | Teleport enemies to another dimension | |||
XXXX | Annihilate an enemy with less than 300 HP |
† | In the NES version, does not work. |
‡ | In the NES version, always misses. |
§ | In the NES version, Evade +20% for all enemies. |