Solutions to Mazes
LOCATION
East and north of Arima.
DESCRIPTION
Long horizontal rectangle. Four levels. Level 2 has 4 stairs to
enclosed rooms on level 1, and 4 stairs to level 3. Level 3 has
one stair to level 4.
CHESTS
Five on level 1, of which four are locked. One on level 2. Two
on level 3. One on level 4.
SOLUTION
- Enter, W to end, N to end, E to end, S and W to stair, and up.
- S and W to end, N to end, E to wall, S and E to stair, and up.
- E, S, and W to central bridge. W and N on bridge. E to end.
S, W, S, W, and N to stair, and up.
- W to end of barrier, S to wall, W, N, W, S, E, S, W, S, E, S,
W, S, E to doorway. N to dead thief and take SMALL KEY and LETTER.
- Return to level 2. Take all four peripheral down stairs in turn
and open locked chests. Get 2 DYNAMITE.
LOCATION
South and west of Shure.
DESCRIPTION
Two overlapping squares side by side, the east one displaced to
the north. Three levels. Level 1 has four stairs to level 2,
of which two can be reached from the entrance. Level 2 has
three stairs to Level 3, of which one can be reached only by
first descending to level 1.
CHESTS
Three on level 2. Two on level 3.
SOLUTION
- Enter, use DYNAMITE to pass doorway. E to end, N to wall, W
past stair to wall, N, E, N and up.
- W, S, W, S, W to corridor, N, W and down.
- E to 2nd corridor, S, E and up.
- S, W and up.
- W, S, E to wall, N, E to corridor, N and W to Teim. Get TEIM.
LOCATION
South of Oputa; approached from the west.
DESCRIPTION
Three levels and a basement. Four sections, N, E, S, and W, joined
by horizontal corridors. Level 3 also has a central section with a
hole leading through levels 2 and 1 to the basement. Basement has
a center section, and four other sections, NW, NE, SE, and SW, joined
to it by horizontal corridors. Basement has energy hazards. The SW
section has a stair to level 1, leading to an alternate exit.
CHESTS
Three on level 2, one in each section except the S. One on level 3 S.
Three in basement, one each in NW, SW, SE.
SOLUTION
- Enter, use DYNAMITE to pass doorway. N, W to W section, N to
1st corridor, W to end, N, E to N section, N, E, N and up.
- S, E to wall, S to hole.
- E to E section, E to end, S to slab, W, N, W and up.
- N, E, N, W, and up.
- W, S, E to end, S, W, S, W to S section. S and W to chest.
Get DYNAMITE. E, N, E to E section, E, N to 1st corridor,
W to end, N, W to N section. N to wall, W, N, W, S, W, S,
W to W section. W to 2nd corridor, S, W to end, S to end,
E to S section. E and N to door. Use DYNAMITE. Enter hole.
- W, N, W to NW section. W to end, N to end, E to end, S, E to
NE section. N, E, S, W to recorder. Get RECORDER. Return
to center section. S, E, S, W, S, W to SW section. N, W,
and S to stair.
LOCATION
On peninsula south and east of Zema.
DESCRIPTION
Four levels, going down. Level 1 is two small rooms surrounded
by darkness. The northern room leads to levels that run eastward,
the southern room to levels that run westward.
CHESTS
Eastern section: one on level 2, one on level 3, one on level 4.
Western section: one on level 2, one on level 3, one on level 4.
Some contain garbage.
SOLUTION
- Go around N room, enter S room, and down.
- E, S, W, N, W, 2nd turning N, W, N, W and down.
- S, W and down.
- S, E, and S to owners of Jet Scooter.
LOCATION
Hidden in the hills on the large island.
DESCRIPTION
One big level in the form of a range of hills, with six pairs of caves
joining distant points.
CHESTS
None.
SOLUTION
N, E, N, W, N, N, W, S, W, N, W, S, E, S, W, S, E, N, W, cave, E,
N, E, N, E, N, E, S, E, S, E, cave, W, N, E to Maruera Tree. (Brief
solution: keep to the left till first cave, then keep to the right.)
LOCATION
Beneath the discolored spot in the ocean.
DESCRIPTION
Nine levels. Level 1 is a forking labyrinth under water with energy
hazards. Level 2 is a simple skeleton of corridors. Levels 3-5 are
small square rooms with large holes in the center of 4 and 5. Levels
6-9 are a conventional maze in the form of a long horizontal rectangle.
CHESTS
One each on levels 4 and 5. Two on level 7. Three on level 8.
SOLUTION
- W, SW, NW, NW, W, SW and up.
- E, S, W to end, S, W and up.
- E and up.
- N, W and up.
- E, S, W and up.
- N, W to 1st passage, N, W and up.
- E and up.
- S, E to 1st passage, S and down.
- E, S, and up.
- W to end, and up.
- E, N, E, and N to Neifirst. FIGHT Neifirst.
LOCATION
In the middle of a group of three towers on the edge of Piata. Cannot
be entered while Climatrol is operating.
DESCRIPTION
Two levels, horizontal rectangles with many stairs.
CHESTS
None.
SOLUTION
- W, N, E to passage N, W and up 6th stair.
- S, W and down.
- S and up.
- E and down.
- E and up.
- E and down.
- N, E, S and up.
- E to third stair from left in room, and down.
- N and up.
- S, E, N into passage to piano and use MUSIK.
Leave room and go N around it to CARDS.
LOCATION
At source of south river. Use Jet Scooter.
DESCRIPTION
Three levels in the shape of a long horizontal rectangle. The entry
is on Level 2, which consists of three separate chambers.
<MAP>
CHESTS
One on level 1. Two on level 3.
SOLUTION
- Open door with Red Card. N and W to stair, and down.
- S, W, N and up.
- S, W, S and down.
- N, E and up.
- W, N and up.
- S, E, N, E to E end, S and down.
- S, E and down.
- W, N, E, N, E and up.
- S, W, S and up.
- S and W to control.
LOCATION
At source of west river.
DESCRIPTION
Four levels. A long horizontal rectangle, widened at the ends.
<MAP>
CHESTS
One on level 2. Three on level 3.
SOLUTION
- Open door with Yellow Card. E to E end of level and up S stair.
- S, W, N into 1st passage and down.
- W and up.
- W, N, W and up.
- S and up.
- N, W, S, and E to exit from spiral. E to E end of level, N, W,
S into spiral. S, W, N, E, S, W and down to Control.
LOCATION
At source of east river.
DESCRIPTION
Five levels shaped like a sideways T
with the crossbar at the west.
<MAP>
CHESTS
Two on level 2, three on level 3, two on level 4, one on level 5.
SOLUTION
- Open door with Blue Card. W, N and up.
- S, E and up.
- W, S, W, N, stop before doorway. W and up.
- E and up.
- S, E, S and down.
- E and down through center hole.
- S and down.
- W and down.
- N, W, S to beyond partition. E, S and up.
- W, N and up.
- N and up.
- S, E and down.
- S, W and up.
- W, S, E, N, W and up.
- E, S, W, S and down.
- W and up.
- N, E and down through hole to Control.
LOCATION
At source of north river.
DESCRIPTION
Very long horizontal rectangle. Two levels divided vertically into
compartments. Level 2 has long holes at north and south, leading to river.
<MAP>
CHESTS
Three on level 1. Two on level 2.
SOLUTION
Open door with Green Card. S and up. N and W between pools, and down.
W and up. N to wall, W and down. W and up. W, N, and E into passage.
E to end of wall, then S, W, and S to wall. Down W stair. N, W, S and
up. W and N to Control.
LOCATION
In space. The Army Eyes take you there after you open the four dams.
DESCRIPTION
One level. Energy hazards.
CHESTS
None.
SOLUTION
N, E, S, E, N through hazards, E, E, S, W through hazards,
S, E, N, E, N through hazards, E, S to control panel.
LOCATION
In the central pit on Dezo.
DESCRIPTION
Three levels. Level 1 is level with the planet's surface and contains
the Spaceship. On level 2 four stairs lead up to the surface.
<MAP>
CHESTS
9 on level 2. 10 on level 3.
Some contain old newspapers.
SOLUTIONS (not unique)
- To Mogic Cap
- N to end, W, down, W to 1st left, S, down, N.
- To Aukba and Menobe
- N to end, W, down, W to 2nd left, S, down, N, E, up,
W, up.
- To Zosa and Ikuto
- N to 1st left, W, S to end, E, down, N, W, N to 1st stair, down,
S, E, N, up, N to end, E, N, E, N, up.
- To Naval
- N to 1st left, W, S, W, S to end, W, N, down,
N, down, W, S, W, up, E to first left, N, up.
- To Ryuon and Guaron
- N to 1st left, W, S, W, S to end, W, N, down,
E, down, S, W, up, E, up.
LOCATION
In the crevice far west of Aukba.
DESCRIPTION
Three levels, with pits on the top two. Level 1 has four stairs to
the brink of the crevice.
<MAP>
SOLUTION
1. W, N, E and down. 2. S, W, S, E, S, E, N, E and down. 3. W, N,
NE and up. 2. S, SW, S, E, S, W and up. 1. NE, W, S and up.
LOCATION
W of Aukba. Can be seen only with Aeroprism.
DESCRIPTION
Four levels, consisting of a central chamber and two large quadrants
to the southwest and southeast.
<MAP>
CHESTS
One on level 1, one on level 2, two on level 3.
SOLUTION
Neicrown: N to central chamber, and up center stair. N, SE,
and E to first doorway. S, E, S and W through narrow passage,
W, N, W, N and down. SW to Neicrown.
Neimet: N to central chamber, and up center stair. N and W to
W edge of quadrant. S to 2nd doorway, N to wall and up. E and
around central chamber to E edge of E quadrant. S to doorway, N
and up. S to S edge of quadrant, W, N and W around gap, S, W, S
and down.
LOCATION
W of Ryuon. Can be seen only with Aeroprism.
DESCRIPTION
16 levels. Level 1 includes some ground outside the walls. Higher
levels form a slender tower. Levels 2, 8, and 9 give onto adjoining
areas.
<MAP>
CHESTS
Two on level 1, one on level 2, one on level 8, one on level 9,
one on level 16.
SOLUTION
Use the main entrance and go northward and westward till you reach
the side exit. Go W and S through the trees and find two doorways.
Enter at the one to the east to reach the tower. The Neicape lies
on level 8 and the Neiarmor on level 16.
LOCATION
W of Zosa. Can be seen only with Aeroprism.
DESCRIPTION
Seven levels. An underground pyramid without stairs, only holes, except
for a staircase leading from level 7 to level 1.
<MAP>
CHESTS
One on level 3, one on level 4, two on level 5, two on level 6.
SOLUTION (not unique)
Neishot: 1. Middle. 2. Middle. 3. N and W to end of corridor.
4. NE. 5. N and W. 6. N to Neishot.
Neislasher: 1. E. 2. Middle. 3. E. 4. N to N wall and W to end of
corridor. 5. SE. 6. E and S to Neislasher.
LOCATION
S and E of SW exit from Skure, near Pit. Can be seen only with Aeroprism.
DESCRIPTION
5 levels. Cylindrical, with two paths winding around a central shaft.
The top level has four ramps from which to fall into the shaft.
<MAP>
CHESTS
Seven on interior of level 2.
SOLUTION
Neishield: S stair and climb to level 5. S on walkway and jump off
E side at each level.
Nei Emel: N stair and climb to level 5. N on walkway and jump off
W side at each level.
LOCATION
In space. Lutz will send you there after you get the Neisword.
DESCRIPTION
2 levels in the shape of a long vertical rectangle. Part of the
maze is inaccessible.
<MAP>
CHESTS
One on level 1, but you won't like what's in it.
SOLUTION
- E, N and up.
- W and down.
- W, N, E, N, E, N, W and up.
- N and down.
- W, S and up.
- N, E to end of corridor and down.
- N and up.
- N, W, S and down.
- N and up.
- N and down.
- S, W, S to end of corridor and up.
- W, S and down.
- W, N, and E to chest. OPEN chest. ... N, E and up.
- S, W, S, W, N to MOTHER BRAIN. Fight MOTHER BRAIN.
Back to Phantasy Star 2
Back to Crude ASCII Maps
Col. G. L. Sicherman
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