Legend of Zelda * Game 2
[ to Dungeon 3
| to Dungeon 5
]
1 2 3 4
/-\ /-\ /-\ /-\ ... Room
H |?*---*?#---+ | | | Room . . not on
\*/ \-/ \-/ \-/ ... Map
| O
/*\ /-\ /-\ /-\ /-\
G |:*---*:| | *<--+ | |:| Dark room
\-/ \+/ \+/ \+/ \-/
O | | |
/-\ /+\ /#\ /#\ /-\
F |:+---+ |-O-| | | | |?| Special room
\+/ \+/ \-/ \#/ \-/
| | |
/+\ /+\ ... /#\ X Locked door
E | +---+ |-O-.?. | | # Magic door
\#/ \-/ ... \*/ O Bombable wall
^ | * Walk through wall
/+\ /-\ ... /*\
D | |-X-| *---*?*<--* | 2A - Entrance
\#/ \-/ .*. \+/ 1A, 1D, 2E, 2G, 3F - Keys
| ^ | 1F - Bombs
/+\ /-\ /*\ /#\ 3E - 10 Rupies
C |:|-X-| #---+ | | | 1B - Compass
\+/ \-/ \-/ \-/ 3G - Map
| X 1H - Hint
/+\ /-\ /-\ /-\ 2H - Lose 1 life or 50 rupies
B | +---# +---+ | | | 3D - Carry more bombs
\-/ \+/ \+/ \-/ 3C - Stair to MAGIC BOOK
| | 3H - Stair to 4B
/-\ /+\ /+\ 4D - Triforce
A |:+---+ +---+ | 4G - Stair to RAFT
\-/ \-/ \-/
|
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Col. G. L. Sicherman
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