For example, the monsters FIRE ANT, ARMORANT, and PINCHANT look alike, except that the FIRE ANT is red, the ARMORANT is green, and the PINCHANT is blue:
In one set of robot monsters, the VAN, VANLEADR, and AEROTANK, the second monster VANLEADR does not appear in the game. Here is how you can fight one anyway.
Genesis ROM images may have either of two formats: SMD (Super Magic Drive, a patent copying device) format and BIN (binary) format. The SMD groups a sector's even-numbered bytes and the odd-numbered bytes separately, which is not convenient for editing. Instead, use an image in BIN format, in which the memory bytes appear in their normal sequence.
The part of the ROM image to be modified is the table of attack parties.
In the following text, hexadecimal values are prefixed with a dollarsign ($).
Address | Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 |
---|---|---|---|---|---|
$2372a | $01 | $03 | $00 | $00 | $03 |
$2372f | $02 | $03 | $00 | $00 | $03 |
$23734 | $03 | $02 | $00 | $00 | $02 |
$23739 | $04 | $03 | $00 | $00 | $03 |
$2373e | $05 | $04 | $00 | $00 | $04 |
… |
Byte 1 specifies the kind of monster, byte 2 tells how many of them there are, byte 3 specifies a second kind of monster if any, byte 4 tells how many of those there are, and byte 5 tells the total number of monsters, for convenience in displaying them on the screen. For example, in the first row shown above, $01 is the code for a FIRE ANT, so the group consists of 3 FIRE ANTs and no other monsters.
In this entry,
Address | Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 |
---|---|---|---|---|---|
$2374d | $08 | $01 | $13 | $02 | $03 |
monster $08 is a VORTEX and monster $13 is a FROGGY. This group has 1 VORTEX and 2 FROGGYs, making 3 monsters in all.
$2372a | $01 | $03 | $00 | $00 | $03 |
The Table of Monsters shows that the code for VANLEADR is $59. Change three bytes of this record as shown below, and you replace 3 FIRE ANTs with 1 VANLEADR:
$2372a | $59 | $01 | $00 | $00 | $01 |
Now if you run your emulator on the modified ROM image and have Rolf and Nei walk around the territory surrounding Paseo, you will soon encounter a VANLEADR. Of course, you may not survive the encounter.
One of my correspondents could not get this code to work. He may have been using a slightly different version of the ROM image.
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