Legend of Zelda * Game 2
[ to Dungeon 6
| to Dungeon 8
]
1 2 3 4 5 6 7
/-\ /-\ /-\ /-\ /-\ /-\
G | | | +---# #---# +-X-+ | | | Room
\+/ \-/ \-/ \-/ \-/ \-/
|
/+\ /-\ /-\
F | | | | |:| Dark room
\-/ \+/ \-/
|
/-\ /-\ /-\ /#\ /-\
E | #<--+?| | | | | |?| Special room
\#/ \#/ \#/ \+/ \-/
^ | | |
/+\ /+\ /#\ /+\ X Locked door
D | |-O-| +---#?| | | # Magic door
\+/ \#/ \#/ \#/ O Bombable wall
X ^ | |
/+\ /+\ /+\ /#\ 2A - Entrance
C | | | | | | | | 3F, 7F - Keys
\-/ \-/ \-/ \+/ 7C, 5E - 5 Rupies
| 3C, 6G - Bombs
/+\ 1A - Compass
B |:| 7B - Map
\+/ 5D, 4E - Lose Life or Money
| 5A - Stair to 3G
/-\ /-\ /-\ /-\ /-\ /-\ /+\ 3E - Stair to 1A
A | +---+ +---+ +---#:+---+ +---# #---+:| 3F - Stair to RED CANDLE
\-/ \+/ \-/ \-/ \-/ \-/ \-/ 7F - Stair to 4C
| 5C - Stair to 7G
3D - Stair to 6A (one-way)
4G - Triforce
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Col. G. L. Sicherman
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